Team Name: Grace and PressureCharacter name: Stefan Sorim
Age: 17
Weapon: A large steel, dual headed hammer.
Magic (Limited to 6 spells):
Accelerate: After charging energy, Stefan can smash his hammer into the ground, releasing the energy. This energy will increase air pressure in an area directly in front of Stefan and accelerate it to high speeds as it hurdles toward an opponent.
Decelerate: By slamming the butt end of his hammer to the ground, Stefan can release a quick and violent burst of energy, heavily increasing air pressure in front of him for moments, stopping projectiles if timed right.
Zero To Sixty: Taking time to channel energy into his body, Stefan can, for a few moments, radically reduce his body's mass and shortly afterwards, releasing the energy behind him, resulting in an extremely fast forward charge. The landing will be rough with a hit or not, and he cannot turn during the charge.
Suspension S: Stefan charges energy into the head of his hammer, gets close to his foe, then drags the hammer head along the ground, arcing upward, releasing the energy on the opponent, radically reducing their mass and the air pressure surrounding them, suspending them in midair for, at extreme maximum, fifteen seconds. Using this prevents any further use of Stefan's energy attacks for several days.
Appearance: Shaggy, short light brown hair, brown eyes, very large and meaty build. Has the muscle to control his hammer with accuracy. Wears an iron cuirass on his upper torso, casual pants, and sturdy boots.
History: Stefan grew up the son of a war hero and longed to follow in his father's footsteps. From the moment he could lift his father's war hammer, he was out the door adventuring, searching for conquest, helping who ever called out. While the reality of it doesn't match his dreams, he stays true to his heroic persona.
Relationship to other teammates:
Stefan - Arali: Values her grace and has tried to learn from her, but his brashness gets in the way.
Stefan - Bill: Sees the older man as himself in a way. Hearty, humorous, and aggressive in combat.
Character name: Arali Degrazia
Age: 25
Weapon: Two large steel hooks, smaller hooks, wires, nets, and a fishing pole.
Magic (Limited to 6 spells):
Longline: Arali wields a single, long wire with hooks attached at equal intervals. This line can be used on her rod or by hand.
Trolling: Setting up this trap at the far end of the arena, Arali will hook a line to a foe, then activate the trap, dragging the foe to where the trap was set up.
Wire Snare: Arali scratch builds a snare made of sharp wire. Not counting on it to hold a human for long, it is meant to distract and cut the ankles of whoever trips it.
Tripwire: Self-explanatory, Arali places a slightly concealed tripwire on the battlefield the stumble opponents.
Bait and Net: Arali places a throw net in the dirt and attaches wire to the weights on it, running them together as a single line. If an opponent steps onto the net, Arali can pull the single wire and the weights will come together, closing the foe within the net.
Suspension A: Her most complex trap, Arali requires time to set it up. However, when set, it is mostly concealed. When an opponent steps in a wire ring in the dirt, the trap activates, closing around the opponent's ankle, flipping them, and suspending them upside down in the air.
Appearance: Medium length dark red hair, not blood red, but natural red, green eyes, usually bears a beautiful smile. Her arms and shoulders are well toned from years of casting a line and her legs are strong from standing against the currents of rivers. Wears simple cloth and leather clothing.
History: Arali spent her life by the water. She was born and raised by the sea, constantly smiling. When her village burned down and her parents died, she kept her smile. She kept her grace. She followed rivers, making temporary homes at fishing villages. When a village was threatened by bandits, she turned trap-maker, setting countless traps and fighting off bandits with grace. Since, she's kept moving up and down rivers, helping to fight off bandits and mercenaries with a smile.
Relationship to other teammates:
Arali - Stefan: Met him in a village months ago and admired his spirit and smile. Shares in his want to help people.
Arali - Bill: Saved two of his flock from drowning and made good friends with him.
Character name: William "Bill" Shepard
Age: 38
Weapon: A
billhook, a long ash pole with a short, razor sharp hook on the end. Also carries five knives around his waist in varying lengths and uses.
Magic (Limited to 6 spells):
Rage: A prerequisite ability, Bill's battle rage increases as he, or especially his allies, are attacked.
Bill's Charge: Requiring little rage, Bill will shout loudly and charge an opponent, swinging his billhook wildly, homing in on his target.
Bill's Storm: Requiring moderate rage, Bill throws his variety of knives while closing on an opponent, ending the attack with a knife or billhook strike.
Bill's Fury: Requiring moderate rage, Bill will move to intercept an attack directed at an ally and turn forcefully on the attacker, striking relentlessly until blood has been drawn, by him or the attacker. Using this ability will reset his rage.
Bill's Cyclone: Requiring high rage, Bill will grip his billhook firmly and then spin in circles, creating a virtual kill zone where he spins. Using this ability will exhaust him and reset his rage.
Suspension B: Requiring high rage, Bill will tackle an opponent at the waist, pull them over his shoulder, and then prop them up on his billhook. While it may not last long, Bill
will laugh heartily at them. It could prove a psychological attack and a distraction. And it may leave them at Bill's mercy. Using this ability will reset his rage.
Appearance: Short blonde hair, light blue eyes, very tall and broad, but not totally ripped. Wears a sleeveless brown tunic, blue jeans, tall boots, and a big, shady hat.
History: Bill was everything in grade school: the tall kid, the fat kid (broad, he said), the class clown, and falsely labeled the bully. He poked humour at his name, decided to take a life of peace away from the city as a shepherd. He took the joke of his name even further when he took up a billhook instead of a shepherd's crook. When a group of mercenaries tried to force themselves on the town nearby, Bill took up his hook and unleashed his protective rage on the invaders, scaring them more than beating them from the town.
Relationship to other teammates:
Bill - Stefan: Reminded very much of himself, he made fast friends with Stefan because of their similarities.
Bill - Arali: Very grateful to Arali for saving two members of his flock, he made good friends with her, sharing a peaceful lunch by the river. She thinks rage is a bad battle tactic and he thinks she needs to laugh more, but they smile at each other constantly.
Team Name: Clouded IntentionsCharacter name: Kiara Hadley
Age: 22
Weapon: Two long daggers and a variety of smaller knives for throwing and her wind magic.
Magic (Limited to 6 spells):
Personal Gust: Puts a burst of wind behind a thrown knife, a dagger strike, a charge, or a jump, to increase velocity.
Like the Wind: Kiara moves in on her opponent, zigzagging at high speeds, creating an illusion of mirror images of herself.
Suffocate: If Kiara can place her hand over her opponent's mouth, she can use her wind magic to drain the air from her opponent's lungs. Works only if her hand completely covers the mouth.
Diving Strike: Her most energy-intensive attack, Kiara will shoot straight upward in the air from a burst of wind, then shoot straight toward her opponent with another burst, daggers ready to strike at whatever she can reach.
Appearance: Shoulder length light blue hair, blue eyes, thin, yet strong build. Prominent scar running down her chest. Wears tight, rather casual clothing to hide her knives and for being more aerodynamic.
History: Kiara grew up being a student of the magical arts with her sister. She was a rambunctious child, playing pranks on her teachers every chance she had. When her sister didn't come home one day, Kiara went to the school to look for her. She found a teacher raping her sister in a classroom. The teacher used his magic to bind her to a wall and forced Kiara to watch him rape her sister. When he was done with her, he moved to Kiara. During the rape, she managed to release a powerful burst of her magic, destroying the school and knocking herself unconscious. She woke up in a town far from her own without any memory of how she got there. She received training in knives from the old man who took her in. Years later, she learned her sister was still alive and has spent her years since looking for her.
Relationship to other teammates:
Kiara - Melonni: While she knows Melonni is not a knight, Kiara is playing a deception herself, playing along with Melonni's wishes until she gets the information on her sister.
Kiara - Husk: Kiara is mildly frightened by Husk, far less so then she was when she first met him. While she will stand by him in combat, she would not go out of her way to protect him.
Character name: Melonni Feros
Age: 23
Weapon: A steel scimitar and her magic.
Magic (Limited to 6 spells):
Enflame: Melonni can execute this in two ways: one, she stomps the ground and a short, violent burst of fire shoots out around her and two, she draws a circle in the dirt with her sword and the fire erupts from the circle when Melonni stomps.
Shard Storm: Melonni releases a flurry of large diamond shaped ice shards that will slow down an opponent if struck. The shards fly in arcs and are relatively easy to track.
Blinding Flash: A bright flash of lightning in the face of an opponent will leave them temporarily blinded. Total blindness wears of quickly, but haziness and seeing spots will take longer to fade.
Ebon Guard: With a sudden burst of energy, Melonni can cover an ally with stone or raise a stone to intercept an attack. It lasts very briefly and must be timed right.
Deceit: Devised specifically for this tournament, Melonni can make an opponent's ally question their loyalties. It is not a definite turncoat attack and depends on the will of the opponent.
Ether Prism: Melonni's magic versatility combines with her sword, coating it with an enchantment from each element she wields making each strike devastating. Requires much focus to keep it active, however.
Appearance: Light chestnut hair and strikingly green eyes. She holds an above-average build from physical training and stands as tall as most men. Iron plate armor covers her chest and arms and a blue mage's robe flows from her waist to her leather boots.
History: Melonni hides her history as well as her true self. Commonly, all that is known of her is that she is a knightly figure and trouble seems to follow her. In reality, she's an actress, telling bandits and mercenaries where undefended towns are. Then she comes in to "save the day" and receives payment from the townspeople.
Relationship to other teammates:
Melonni - Kiara: Met her during a village attack and admires her skill. Asked Kiara to join her and she agreed. She is happy to go along with her schemes.
Melonni - Husk: Saved the man during a bandit raid and he decided to follow her. When she learned of his possessed state, she thought he would be a useful tool. Has been her companion ever since.
Character name: Husk
Age: Unknown
Weapon: Magic and summonings.
Magic (Limited to 6 spells):
Cleanse: Any sort of magical affliction can by cleansed from Husk or his allies by the spirits possessing him.
Strike: Husk's basic attack, a bolt of spirit energy is sent at a foe. Damages magical energy slightly.
Rift: A large sphere of spirtual energy rises from the ground by a foe. Five seconds later, it explodes violently. Due to the size, brightness, and small blast radius, it is easy to avoid on its own.
Rage: A demon of rage is summoned to the field. He attacks with extreme aggression with sharpened claws. Very vulnerable to magic. This and each of the following demons can be summoned once per battle.
Lust: A demon of lust is summoned to the field. She enchants foes targeting Husk specifically and attracts them to her. The attraction can be broken through physical pain. If the attraction is broken, the demon vanishes.
Sloth: A demon of sloth is summoned to the field. The foe he targets with his mind will feel incredibly lazy. If the foe strikes the sloth demon, it will vanish.
Appearance: Bald head and dead, black eyes. Usually is naked, but has been forced to wear pants for the tournament.
History: Husk's history is unknown to anyone but himself and the spirits that possess him.
Relationship to other teammates:
Husk - Kiara: The spirits feel no ill will toward Kiara.
Husk - Melonni: The spirits appriciate the saving of this vessel from mortal death and secretly view Melonni as a potential new vessel, therefore, deem it worth protecting her.